Datum zveřejnění:

26.6.2017

DOI:  https://doi.org/10.21104/CL.2017.2.01

Creative Commons Attribution NonCommercial-NoDerivatives 4.0 International. Český lid poskytuje otevřený přístup k veškerému svému obsahu v rámci licence
Creative Commons Attribution NonCommercial-NoDerivatives 4.0 International.

Abstrakt:

Revisiting the complex dynamics
of nature-culture relations should take into
consideration the juxtapositions between
multiple spaces, times and meanings that
constitute the current anthropological
understanding of the concept of
‘environment’. As digital technologies
were progressively incorporated into
the ways in which the influences of the
environment are perceived and reimagined,
a new type of places appeared: the ‘virtual
heterotopias’. They typify contemporary
conceptualizations of the environment
by simultaneously connecting and
differentiating multiple spaces and times.
In my paper, I draw upon the theoretical
groundwork developed by Michel Foucault
(1967) regarding heterotopias. I focus on
how nature-culture relations are mirrored,
signified and reimagined in virtual worlds
(i.e. MMOG worlds). I consider the virtual
worlds to be multileveled heterotopias
where the digital counterparts of real
elements from the environment seem
more ‘real’ and ‘compelling’ than the
originals.

Klíčová slova

heterotopia;heterotopology;nature-culture relations;virtual heterotopia;virtual world;game world

Text článku

Reference

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